![]() Use to climb the ladder and enter the greenhouse. Then, go on the other side of Mitch and examine the ladder up above. Walk around to the other side in front of Mitch and examine the glass window. Once you're back in your game and gain control of Clem ("Find A Way In"), turn around and walk directly behind you, and in front of some tall grass is Collectable 1/3: Boar Skull It's not 100% necessary, but there's some missable achievements in this section, and a couple are known to be glitchy, so we're just being extra careful to avoid replaying the whole episode. At this point, you'll want to be safe and exit your game and make a duplicate of your "MAIN" save, then continue on with your "MAIN" save. Once you exit the building and your game loads up again, you'll be outside the greenhouse with Mitch and Ruby. Once you're inside the building, you'll have a long talk with Violet, then you'll look at a map to make a plan for fortifying the school's defenses. Choose any options you'd like.Ĭontinue to talk by the fire until Clem falls asleep, completing Act 1 and unlocking:Īt the start of Act 2, carry AJ using until you arrive back at the school. The next few minutes will be a lot of dialogue with your new friend. Once you're at the fire with AJ and your new friend, you'll heal AJ. He'll help you clear the area, then you'll follow him while carrying AJ. If 2 or more walkers get close together, you'll have to stun them using to spread them apart so you can kill one without getting bitten (and subsequently, killed) by another.Ĭontinue to clear the walkers until you have an encounter with a new "person". Use to stun a walker and then to finish it off. You'll be in control of Clem again and have to clear the area of some walkers. While you're running, follow the command prompts on screen until you and AJ regroup. Choose whatever you'd like for the next few minutes until you and AJ are forced to flee. ![]() Choose whatever dialogue options you'd like for the next few minutes until you're out in the woods with AJ, Violet, and Louis.Īfter Violet and Louis leave, continue on with AJ for a couple of minutes until you run into two familiar faces. While here, choose any dialogue choices you'd like until the opening credits roll.Īfter the credits end, you'll be back in your room with AJ. Head straight and enter the graveyard where the funeral is taking place. ![]() Once you're in control of Clem, exit your room, and you and AJ will end up outside in the courtyard ("Attend the Funeral"). ![]()
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